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Colony module

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This must be on a ship to colonize a new world. The planet must have a Planet quality greater than zero and be uninhabited. The ship containing the module is sacrificed in the process. These ships may also be used to transport citizens from heavily populated planets to developing ones without sacrificing the ship.

Module Name Colony Module
Category Colony Management
Technology None
Capacity 500
Size 25 + 0%
Cost 35 BC
Cost Efficiency 14.286 Capacity/BC
Tiny Small Medium Large Massive
Size 25 25 25 25 25
Efficiency 20 20 20 20 20
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