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Planetary improvements

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A Basic Trade Center.
A Basic Trade Center.

Each planet starts with either an Initial Colony or Civilization Capital. Other planetary improvements are projects (usually buildings) that can be built or bought on unused tiles on the surface of planets. The number of usuable tiles is determined by the planet quality. Each tile can hold a single project. Some tiles may contain special resources that provide bonuses to projects built on them. There are five types of projects that can be built in a tile:

  1. Improvements - Standard projects that can be built multiple times on each colony.
  2. Unique Project, that can be build only one per planet.
  3. Super Projects - Significant projects that can only be built once for each civilization.
  4. Galactic Achievements - Monumental tasks that can only be built once in the entire galaxy.
  5. Trade Goods - Commodities that can only be created by one civilization, but which may be traded.
  • Improvements can be upgraded, changed to anther type of improvement, or deconstructed. Super Projects, Galactic Achievements, Trade Goods, Initial Colony and Civilization Capital can't.
  • Despite the limitation on Super Projects, you can have more than one by capturing a planet that already has the same Super Project. You just can not build more than one. So better build your projects before you start taking those of others.
  • Some of the Improvements, Super Projects, and Galactic Achievements are restricted to civilizations with a certain alignment.

Building costs of projects (base costs) are determined in the PlanetImprovements.xml file. Buying and upgrading costs depend on the base costs and the production points already spent for the existing project on the tile. The rough formula is:

 Rush buy cost = ((base cost - already_spent_points) ^ 1.1) * 6.

[edit] Files

  • Unique Building Techs.pdf - A list of all Unique buildings with their Tech requirements. This will help you be the first to build Unique buildings.

[edit] See Also

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