Sensors
From the Galactic Civilizations Wiki
This article is about the ship component. For information about the Civilization Ability with the same name, see Sensors Bonus.
Sensors are a ship component that determine sensor range. Adding sensors will help ships detect enemy ships, anomalies, planets, and other objects at a longer range.
(Note: As of version 1.0D1.008, the sensors bonus is limited to 15 pc to balance gameplay)
The following is a list of possible sensors you can place on your ship. The numbers in parenteses are efficiencies (higher is better).
| Sensors Name | Tech | Range | Size Equation | Size (Range/Space) | Cost (Range/BC) | ||||
| Tiny | Small | Medium | Large | Huge | |||||
| Sensors | None | 1 | 3 + 8% | 4 (0.25) | 5 (0.2) | 6 (0.17) | 7 (0.14) | 9 (0.11) | 2 (0.5) |
| Sensors Mk. II | Sensors Mark II | 1 | 2 + 8% | 3 (0.33) | 4 (0.25) | 5 (0.2) | 6 (0.17) | 8 (0.13) | 3 (0.33) |
| Sensors Mk. III | Sensors Mark III | 1 | 2 + 5% | 2 (0.5) | 3 (0.33) | 3 (0.33) | 4 (0.25) | 6 (0.17) | 4 (0.25) |
| Sensors Mk. IV | Sensors Mark IV | 2 | 3 + 5% | 3 (0.67) | 4 (0.5) | 4 (0.5) | 5 (0.4) | 7 (0.29) | 6 (0.33) |
| Survey Module* | Sensors | 2 | 8 + 5% | 8 (0.25) | 9 (0.22) | 9 (0.22) | 10 (0.2) | 12 (0.17) | 45 (0.04) |
* Survey Module is required to investigate Anomalies.
