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Sensors

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This article is about the ship component. For information about the Civilization Ability with the same name, see Sensors Bonus.

Sensors are a ship component that determine sensor range. Adding sensors will help ships detect enemy ships, anomalies, planets, and other objects at a longer range.

(Note: As of version 1.0D1.008, the sensors bonus is limited to 15 pc to balance gameplay)

The following is a list of possible sensors you can place on your ship. The numbers in parenteses are efficiencies (higher is better).

Sensors Name Tech Range Size Equation Size (Range/Space) Cost (Range/BC)
  Tiny Small Medium Large Huge  
Sensors None 1 3 + 8% 4 (0.25) 5 (0.2) 6 (0.17) 7 (0.14) 9 (0.11) 2 (0.5)
Sensors Mk. II Sensors Mark II 1 2 + 8% 3 (0.33) 4 (0.25) 5 (0.2) 6 (0.17) 8 (0.13) 3 (0.33)
Sensors Mk. III Sensors Mark III 1 2 + 5% 2 (0.5) 3 (0.33) 3 (0.33) 4 (0.25) 6 (0.17) 4 (0.25)
Sensors Mk. IV Sensors Mark IV 2 3 + 5% 3 (0.67) 4 (0.5) 4 (0.5) 5 (0.4) 7 (0.29) 6 (0.33)
Survey Module* Sensors 2 8 + 5% 8 (0.25) 9 (0.22) 9 (0.22) 10 (0.2) 12 (0.17) 45 (0.04)

* Survey Module is required to investigate Anomalies.

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