Special resources
From the Galactic Civilizations Wiki
Special resources are favorable conditions that may be found on certain tiles on a planet. Building a planetary improvement on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the capacity of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% BCs to be spent. So you should think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free".
Artifacts: +100% Research
Fertile Soil: +100% Food
Mineral Deposit : +100% Industry
Mystic Spring: +100% Approval
Ruins: +100% Influence
Precursor Artifact: +300% Research
Splendid Soil: +300% Food
Rare Elements: +300% Industry
Precursor Library: +700% Research
Precursor Mine: +700% Industry
[edit] Notes
- These bonuses apply ONLY to the project/improvement built on them, not to the whole colony.
- --- These bonuses DO NOT apply to 'capital' improvements, Trade Goods, Super Projects, or Galactic Achievements.
Edited by Fairchild
- Previous Note Maybe False!
- Once i have builded Political Capital on the tile giving 100% Approval bonus, the result was doubled morale bonus.
- It was easy to check so i'm specially checked this, and found no mistake.
- Also next time when it was influency tile bonus, at planet screen 'Summary' tab show influency 50%
(Political Capital 25%*2) May be the bonus applies to SuperProjects?
- Please someone check this fact on your side, specialy if you have diffrent game version.
My version : DA - Gold Edition 1.8 Very easy to check - find tile with morale bonus, make taxes realy high :-) 50-70% Make QuickSave then build P.Capital on ordinary tile.Check 'Approval' value, load saved game, build on bonus tile and check value again. Quickest way to build P.C. - just buy it (it's just a test, so why not?)
