Technology
From the Galactic Civilizations Wiki
Technology is researched during the game, unlocking planetary improvements, ships and bonuses. Technology is divided into different catagories: diplomatic, propulsion, engineering, weapon, and defense.
Interactive Tech Tree (Now with full Dark Avatar Support!):
Technology Tree (Temporary):
- http://mormegil.wincustomize.com/photos.aspx?a=2&p=6&view=full&u=0
- http://mormegil.wincustomize.com/photos.aspx?a=2&p=7&view=full
Another Tech Tree:
Unique Buildings Table with Tech requirements: (printable)
Contents |
[edit] Diplomatic Technology
Diplomatic technology improves the government, its relations with its citizens, and its relations with other governments.
[edit] Propulsion Technology
Space ships are useless without something to make them move. These technologies provide increasingly useful versions of that something.
| HyperDrive |
| New Propulsion Techniques |
| Ion Drive |
| Impulse Drive |
| Impulse Drive Mark II |
| Impulse Drive Mark III |
| Warp Drive |
| Warp Drive II |
| Warp Drive III |
| Warp Drive IV |
| Warp Drive V |
| HyperWarp |
| HyperWarp II |
| HyperWarp III |
[edit] Engineering Technology
Yeah, this could use a description. For the purpose of keeping the techtree neat, this section has been split into the three branches off of Xeno Engineering.
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[edit] Weapon Technology
Note: \
Weapons are a necessity, whether you like them or not. The galaxy is a harsh place, not to mention the spiffy effects that these weapons produce. BANG!
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[edit] Defense Technology
It's not very fun to get shot at. It's even less fun when you don't have anything blocking the bullet.
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